;;;; scene.lisp (in-package :break) (defun init-scene (scene) (map nil #'kill *balls*) (map nil #'kill *tiles*) (setf *balls* (list (make-ball nil nil))) (setf *tiles* (map 'list #'make-tile scene)) (step-game)) (defvar *test-scene* (list (v! 100 100 0) (v! 80 100 0) (v! 60 100 0) (v! 100 90 0) (v! 100 80 0) (v! 100 70 0)))