var common = require('../common'), hooks = require('../hooks'), config = require('../config'), diskspace = require('diskspace'); var pyu=config.PYU_START; var rollLimit = 5; var ds = -1; var working = false; function _cds() { diskspace.check(config.MOUNTPOINT, function(e, result) { if(result) ds = Math.round((result.used / result.total) * 100); else ds = -1; working=false; }); } const loli = require("hashloli"); var lolis = []; var reqd = []; loli.defaultConfig.number=3; loli.defaultConfig.tags = ["-rape"]; loli.defaultConfig.page = 4000; loli.defaultConfig.range = 20; const maxLolis = 10; const maxLolisLong = 100; function getLoli() { if(lolis[0]) var ret = lolis.pop(); if(!ret || lolis.length= maxLolisLong) reqd.pop(); }); // console.log("AAAA "+JSON.stringify(lolis)); }); return ret; } //getLoli(); //_cds(); exports.roll_dice = function (frag, post, extra) { var ms = frag.split(common.dice_re); var dice = []; for (var i = 1; i < ms.length && dice.length < rollLimit; i += 2) { if (ms[i] == '#loli') { let cute = getLoli(); if(cute) dice.push([cute.file, cute.preview]); else dice.push(["/404", "/s/error.jpg"]); } else if(ms[i] == '#?') { if(!post.body) dice.push([-1]); else { var options=[]; var sbody = post.body.split("\n"); for(var j=sbody.length-2;j>=0;j--) { var cur = sbody[j].trim(); if(cur.length<1 || /#\?$/.test(cur)) continue; if(/\?$/.test(cur)) options.push(cur.slice(0,-1)); else break; } var f = options.length; if(options.length<1) dice.push([0]); else dice.push([options[Math.floor(Math.random() * f)]]); } } else if(ms[i] == '#du') { working = true; if( dice.length + (post.dice ? post.dice.length : 0) < rollLimit) _cds(); else working = false; // while(working) ; //SPIN SPIN SPINNN~~~~ dice.push([ds]); } else if (ms[i] == '#tea') { const hours = new Date().getUTCHours(); if ( (hours >= 14 && hours< 16) || (hours >= 2 && hours <4)) dice.push([true]); else { const fxdate = (h) => h<0?fxdate(24+h):h; const morning_session = fxdate(14 - hours); const evening_session = fxdate(2 - hours); dice.push([Math.min(morning_session, evening_session)]); } } else if(ms[i] == '#fun') { if( dice.length + (post.dice ? post.dice.length : 0) < rollLimit) pyu += 1; dice.push([pyu]); } else if(ms[i] == '#fcount') { dice.push([pyu]); } else { var info = common.parse_dice(ms[i]); if (!info) continue; var f = info.faces; var rolls = [f]; for (var j = 0; j < info.n; j++) rolls.push(Math.floor(Math.random() * f) + 1); if (info.bias) rolls.push({bias: info.bias}) dice.push(rolls); } } if (dice.length) { // Would prefer an appending scheme for adding new rolls but // there's no hash value append redis command... // I don't want to spill into a separate redis list. // Overwriting the whole log every time is quadratic though. // Enforcing a roll limit to deter that and for sanity var exist = post.dice ? post.dice.length : 0; if (dice.length + exist > rollLimit) dice = dice.slice(0, Math.max(0, rollLimit - exist)); if (dice.length) { extra.new_dice = dice; dice = post.dice ? post.dice.concat(dice) : dice; post.dice = dice; } } }; function inline_dice(post, dice) { if (dice && dice.length) { dice = JSON.stringify(dice); post.dice = dice.substring(1, dice.length - 1); } } hooks.hook('attachToPost', function (attached, cb) { var new_dice = attached.extra.new_dice; if (new_dice) { attached.attach.dice = new_dice; inline_dice(attached.writeKeys, attached.post.dice); } cb(null); }); hooks.hook_sync('inlinePost', function (info) { inline_dice(info.dest, info.src.dice); }); hooks.hook_sync('extractPost', function (post) { if (!post.dice) return; try { post.dice = JSON.parse('[' + post.dice + ']'); } catch (e) { delete post.dice; } }); // This is looking rather boilerplatey hooks.hook('clientSynced', function (info, cb) { var op = info.op, client = info.client; if (op) { client.db.get_fun(op, function (err, js) { if (err) return cb(err); if (js) client.send([op, common.EXECUTE_JS, js]); cb(null); }); } else cb(null); }); hooks.hook('clientSynced', function (info, cb) { var client = info.client; client.db.get_banner(function (err, banner) { if (err) return cb(err); if (!banner) return cb(null); var msg = banner.message; if (msg) client.send([banner.op, common.UPDATE_BANNER, msg]); cb(null); }); });