The compilation using GCC + Clang-Tidy succeeded for me and Sybren (with some linker caveats for Sybren) but seems that it is doable to make GCC + Clang-Tidy to officially work for Blender. Now it should be possible to enable Clang-Tidy doing something like make developer debug BUILD_CMAKE_ARGS='-DWITH_CLANG_TIDY=ON'master
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