You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
263 lines
8.5 KiB
263 lines
8.5 KiB
/*
|
|
* Copyright 2011-2013 Blender Foundation
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
#ifndef __BLENDER_SYNC_H__
|
|
#define __BLENDER_SYNC_H__
|
|
|
|
#include "MEM_guardedalloc.h"
|
|
#include "RNA_access.h"
|
|
#include "RNA_blender_cpp.h"
|
|
#include "RNA_types.h"
|
|
|
|
#include "blender/blender_id_map.h"
|
|
#include "blender/blender_viewport.h"
|
|
|
|
#include "render/scene.h"
|
|
#include "render/session.h"
|
|
|
|
#include "util/util_map.h"
|
|
#include "util/util_set.h"
|
|
#include "util/util_transform.h"
|
|
#include "util/util_vector.h"
|
|
|
|
CCL_NAMESPACE_BEGIN
|
|
|
|
class Background;
|
|
class BlenderObjectCulling;
|
|
class BlenderViewportParameters;
|
|
class Camera;
|
|
class Film;
|
|
class Hair;
|
|
class Light;
|
|
class Mesh;
|
|
class Object;
|
|
class ParticleSystem;
|
|
class Scene;
|
|
class ViewLayer;
|
|
class Shader;
|
|
class ShaderGraph;
|
|
class ShaderNode;
|
|
|
|
class BlenderSync {
|
|
public:
|
|
BlenderSync(BL::RenderEngine &b_engine,
|
|
BL::BlendData &b_data,
|
|
BL::Scene &b_scene,
|
|
Scene *scene,
|
|
bool preview,
|
|
Progress &progress);
|
|
~BlenderSync();
|
|
|
|
/* sync */
|
|
void sync_recalc(BL::Depsgraph &b_depsgraph, BL::SpaceView3D &b_v3d);
|
|
void sync_data(BL::RenderSettings &b_render,
|
|
BL::Depsgraph &b_depsgraph,
|
|
BL::SpaceView3D &b_v3d,
|
|
BL::Object &b_override,
|
|
int width,
|
|
int height,
|
|
void **python_thread_state);
|
|
void sync_view_layer(BL::SpaceView3D &b_v3d, BL::ViewLayer &b_view_layer);
|
|
vector<Pass> sync_render_passes(BL::RenderLayer &b_render_layer,
|
|
BL::ViewLayer &b_view_layer,
|
|
bool adaptive_sampling);
|
|
void sync_integrator();
|
|
void sync_camera(BL::RenderSettings &b_render,
|
|
BL::Object &b_override,
|
|
int width,
|
|
int height,
|
|
const char *viewname);
|
|
void sync_view(BL::SpaceView3D &b_v3d, BL::RegionView3D &b_rv3d, int width, int height);
|
|
inline int get_layer_samples()
|
|
{
|
|
return view_layer.samples;
|
|
}
|
|
inline int get_layer_bound_samples()
|
|
{
|
|
return view_layer.bound_samples;
|
|
}
|
|
|
|
/* get parameters */
|
|
static SceneParams get_scene_params(BL::Scene &b_scene, bool background);
|
|
static SessionParams get_session_params(BL::RenderEngine &b_engine,
|
|
BL::Preferences &b_userpref,
|
|
BL::Scene &b_scene,
|
|
bool background);
|
|
static bool get_session_pause(BL::Scene &b_scene, bool background);
|
|
static BufferParams get_buffer_params(BL::Scene &b_scene,
|
|
BL::RenderSettings &b_render,
|
|
BL::SpaceView3D &b_v3d,
|
|
BL::RegionView3D &b_rv3d,
|
|
Camera *cam,
|
|
int width,
|
|
int height);
|
|
|
|
static PassType get_pass_type(BL::RenderPass &b_pass);
|
|
static int get_denoising_pass(BL::RenderPass &b_pass);
|
|
|
|
private:
|
|
/* sync */
|
|
void sync_lights(BL::Depsgraph &b_depsgraph, bool update_all);
|
|
void sync_materials(BL::Depsgraph &b_depsgraph, bool update_all);
|
|
void sync_objects(BL::Depsgraph &b_depsgraph, BL::SpaceView3D &b_v3d, float motion_time = 0.0f);
|
|
void sync_motion(BL::RenderSettings &b_render,
|
|
BL::Depsgraph &b_depsgraph,
|
|
BL::SpaceView3D &b_v3d,
|
|
BL::Object &b_override,
|
|
int width,
|
|
int height,
|
|
void **python_thread_state);
|
|
void sync_film(BL::SpaceView3D &b_v3d);
|
|
void sync_view();
|
|
|
|
/* Shader */
|
|
void sync_world(BL::Depsgraph &b_depsgraph, BL::SpaceView3D &b_v3d, bool update_all);
|
|
void sync_shaders(BL::Depsgraph &b_depsgraph, BL::SpaceView3D &b_v3d);
|
|
void sync_nodes(Shader *shader, BL::ShaderNodeTree &b_ntree);
|
|
|
|
/* Object */
|
|
Object *sync_object(BL::Depsgraph &b_depsgraph,
|
|
BL::ViewLayer &b_view_layer,
|
|
BL::DepsgraphObjectInstance &b_instance,
|
|
float motion_time,
|
|
bool use_particle_hair,
|
|
bool show_lights,
|
|
BlenderObjectCulling &culling,
|
|
bool *use_portal);
|
|
|
|
/* Volume */
|
|
void sync_volume(BL::Object &b_ob, Mesh *mesh, const vector<Shader *> &used_shaders);
|
|
|
|
/* Mesh */
|
|
void sync_mesh(BL::Depsgraph b_depsgraph,
|
|
BL::Object b_ob,
|
|
Mesh *mesh,
|
|
const vector<Shader *> &used_shaders);
|
|
void sync_mesh_motion(BL::Depsgraph b_depsgraph, BL::Object b_ob, Mesh *mesh, int motion_step);
|
|
|
|
/* Hair */
|
|
void sync_hair(BL::Depsgraph b_depsgraph,
|
|
BL::Object b_ob,
|
|
Geometry *geom,
|
|
const vector<Shader *> &used_shaders);
|
|
void sync_hair_motion(BL::Depsgraph b_depsgraph,
|
|
BL::Object b_ob,
|
|
Geometry *geom,
|
|
int motion_step);
|
|
void sync_hair(Hair *hair, BL::Object &b_ob, bool motion, int motion_step = 0);
|
|
void sync_particle_hair(
|
|
Geometry *geom, BL::Mesh &b_mesh, BL::Object &b_ob, bool motion, int motion_step = 0);
|
|
void sync_curve_settings();
|
|
bool object_has_particle_hair(BL::Object b_ob);
|
|
|
|
/* Camera */
|
|
void sync_camera_motion(
|
|
BL::RenderSettings &b_render, BL::Object &b_ob, int width, int height, float motion_time);
|
|
|
|
/* Geometry */
|
|
Geometry *sync_geometry(BL::Depsgraph &b_depsgrpah,
|
|
BL::Object &b_ob,
|
|
BL::Object &b_ob_instance,
|
|
bool object_updated,
|
|
bool use_particle_hair);
|
|
void sync_geometry_motion(BL::Depsgraph &b_depsgraph,
|
|
BL::Object &b_ob,
|
|
Object *object,
|
|
float motion_time,
|
|
bool use_particle_hair);
|
|
|
|
/* Light */
|
|
void sync_light(BL::Object &b_parent,
|
|
int persistent_id[OBJECT_PERSISTENT_ID_SIZE],
|
|
BL::Object &b_ob,
|
|
BL::Object &b_ob_instance,
|
|
int random_id,
|
|
Transform &tfm,
|
|
bool *use_portal);
|
|
void sync_background_light(BL::SpaceView3D &b_v3d, bool use_portal);
|
|
|
|
/* Particles */
|
|
bool sync_dupli_particle(BL::Object &b_ob,
|
|
BL::DepsgraphObjectInstance &b_instance,
|
|
Object *object);
|
|
|
|
/* Images. */
|
|
void sync_images();
|
|
|
|
/* Early data free. */
|
|
void free_data_after_sync(BL::Depsgraph &b_depsgraph);
|
|
|
|
/* util */
|
|
void find_shader(BL::ID &id, vector<Shader *> &used_shaders, Shader *default_shader);
|
|
bool BKE_object_is_modified(BL::Object &b_ob);
|
|
bool object_is_mesh(BL::Object &b_ob);
|
|
bool object_is_light(BL::Object &b_ob);
|
|
|
|
/* variables */
|
|
BL::RenderEngine b_engine;
|
|
BL::BlendData b_data;
|
|
BL::Scene b_scene;
|
|
|
|
id_map<void *, Shader> shader_map;
|
|
id_map<ObjectKey, Object> object_map;
|
|
id_map<GeometryKey, Geometry> geometry_map;
|
|
id_map<ObjectKey, Light> light_map;
|
|
id_map<ParticleSystemKey, ParticleSystem> particle_system_map;
|
|
set<Geometry *> geometry_synced;
|
|
set<Geometry *> geometry_motion_synced;
|
|
set<float> motion_times;
|
|
void *world_map;
|
|
bool world_recalc;
|
|
BlenderViewportParameters viewport_parameters;
|
|
|
|
Scene *scene;
|
|
bool preview;
|
|
bool experimental;
|
|
|
|
float dicing_rate;
|
|
int max_subdivisions;
|
|
|
|
struct RenderLayerInfo {
|
|
RenderLayerInfo()
|
|
: material_override(PointerRNA_NULL),
|
|
use_background_shader(true),
|
|
use_background_ao(true),
|
|
use_surfaces(true),
|
|
use_hair(true),
|
|
use_volumes(true),
|
|
samples(0),
|
|
bound_samples(false)
|
|
{
|
|
}
|
|
|
|
string name;
|
|
BL::Material material_override;
|
|
bool use_background_shader;
|
|
bool use_background_ao;
|
|
bool use_surfaces;
|
|
bool use_hair;
|
|
bool use_volumes;
|
|
int samples;
|
|
bool bound_samples;
|
|
} view_layer;
|
|
|
|
Progress &progress;
|
|
};
|
|
|
|
CCL_NAMESPACE_END
|
|
|
|
#endif /* __BLENDER_SYNC_H__ */
|