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import os
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#import json
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import socket
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import sys
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import time
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import binascii
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import struct
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class SocketOverlay(object):
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def __init__(self, socket):
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self.socket = socket
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def recv(self):
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li = self.socket.recv(4)
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l = struct.unpack("I", li)[0]
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return self.socket.recv(l)
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def send(self, data):
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l = len(data)
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self.socket.send(struct.pack("I", l))
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self.socket.send(data)
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def close(self):
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self.socket.close()
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class Command(object):
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CMD_GET = 1
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CMD_CLEAR = 2
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CMD_SHUTDOWN = 3
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CMD_GET_CLEAR = 4
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CMD_INFO = 5
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CMD_PAUSE = 6
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CMD_RESUME = 7
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def __init__(self):
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self.uCommand = 0
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self.uData = None
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def serialise(self):
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if self.uData==None:
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return struct.pack("I", self.uCommand)+struct.pack("I", 0)
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else:
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return struct.pack("I", self.uCommand)+struct.pack("I", len(self.uData))+self.uData
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@classmethod
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def build(cls, command, data=None):
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c = Command()
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c.uCommand = command
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c.uData = data
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return c
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@classmethod
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def unserialise(cls, data):
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cmd = struct.unpack("I", data[:4])[0]
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ds = struct.unpack("I", data[4:8])[0]
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if ds<1:
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return Command.build(cmd)
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else:
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return Command.build(cmd, data[8:8+ds])
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