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#pragma once
#include "frame.h"
typedef void* (*sm_yield)(sm_state* state); //NOTE: This `void*` is a stand-in for this function returning itself.
inline uint64_t _sm_confine_key(uint64_t ui)
{
return ui & _SM_KEY_SIZE;
}
inline uint64_t _sm_compute_key(uint64_t name)
{
return _sm_confine_key(name);
}
template<typename T, typename U>
inline T* _sm_var(_sm_user_page* user, U name, T init)
{
auto skey = name % _SM_STACK_SIZE;
auto val = &user->data[skey];
auto key = _sm_compute_key( (uint64_t)name );
bool set = val->set;
if(!set) {
val->set = true;
val->free = false;
val->key = key;
return _sm_init<T>(val, init);
}
else if(key == val->key) {
//TODO: Check equality of value somehow
return _sm_get<T>(val);
} else {
// Move to next page
if(!user->next) user->next = box<_sm_user_page, true>();
return _sm_var<T, U>(user->next, name, init);
}
}
template<typename T, typename U>
inline T* _sm_var(sm_state* state, U name, T init)
{
return _sm_var<T,U>(&state->current->user, name, init);
}
template<uint64_t name, typename T>
inline T* _sm_var(sm_state* state, T init)
{
//static_assert(name < _SM_STACK_SIZE, "Line pseudo-hashmap not yet implemented");
return _sm_var(state, name, init);
}
// Pop the current stack frame, and re-set the pointer to the previous one.
void _sm_pop_stack(sm_state* state);
sm_yield _sm_noop(sm_state*);
inline sm_yield sm_end() { return (sm_yield)nullptr; }
inline sm_yield sm_continue() { return (sm_yield)_sm_noop; }
/// --- For accessing generator-local variables stored in the `state` structure.
#define SM_VAR_EX(name, init) _sm_var(state, (name), (init)) // Same as `SM_VAR`, except the slot is explicitly named with a runtime integer value. Must be lower than `_SM_STACK_SIZE`. (TODO: Allow wrapping around this max value with a hashtable that adds new pages with the `next' pointer in the `_sm_user_page' struct.)
#define SM_VAR(init) _sm_var<__LINE__, decltype(init)>(state, (init)) // Return a pointer to a unique variable on the current state machine's stack. Initialising it with `init' if it doesn't already have a set value.
#define SM_SLOT(T) _sm_var<__LINE__, T>(state, {}) /// Allocate an uninitialised slot for type `T` on the current state machine's stack frame, returning a pointer to the value. If the value has already been allocated, return a pointer to that value saved in the current frame.
/// ---
#define SM_BEGIN switch(state->current->pc) { case 0:
#define SM_END } _sm_pop_stack(state); return sm_end()
#define SM_YIELD(v) do { state->current->pc = __LINE__; return (sm_yield)(v); case __LINE__:; } while(0)
sm_state* sm_new();
void sm_free(sm_state* state);