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//! A silent progress bar and spinner that does nothing.
//!
//! Useful for when progress bars are optional.
use super::*;
/// An implementor for the `Display`, `ProgressBar`, `Spinner`, and `WithTitle` that does nothing.
///
/// It also implements `Display::println()` and `Display::eprintln()` to do nothing as well.
#[derive(Debug)]
pub struct Silent;
impl Display for Silent
{
#[inline] fn println(&self, _: &str){}
#[inline] fn eprintln(&self, _: &str){}
#[inline] fn refresh(&self){}
#[inline] fn blank(&self){}
#[inline] fn get_title(&self) -> &str{""}
#[inline] fn set_title(&mut self, _: &str){}
#[inline] fn update_dimensions(&mut self, _:usize){}
}
impl ProgressBar for Silent
{
#[inline] fn set_progress(&mut self, _:f64){}
#[inline] fn get_progress(&self) -> f64{0.0}
}
impl Spinner for Silent
{
#[inline] fn bump(&mut self){}
}
impl WithTitle for Silent
{
#[inline] fn with_title(self, _: impl AsRef<str>) -> Self{self}
#[inline] fn add_title(&mut self, _: impl AsRef<str>) {}
#[inline] fn update(&mut self) {}
#[inline] fn complete(self) {}
}
/// An enum wrapper for a progress bar or spinner that might be silent.
#[derive(Debug)]
pub enum MaybeSilent<T>
{
/// There is no progress
Silent,
/// There is progress
Loud(T),
}
impl<T> Display for MaybeSilent<T>
where T: Display
{
fn refresh(&self)
{
if let Self::Loud(this) = self {
this.refresh();
}
}
fn blank(&self)
{
if let Self::Loud(this) = self {
this.blank();
}
}
fn println(&self, string: &str)
{
if let Self::Loud(this) = self {
this.println(string);
}
}
fn eprintln(&self, string: &str)
{
if let Self::Loud(this) = self {
this.eprintln(string)
}
}
fn get_title(&self) -> &str
{
if let Self::Loud(this) = self {
this.get_title()
} else {
""
}
}
fn set_title(&mut self, from: &str)
{
if let Self::Loud(this) = self {
this.set_title(from);
}
}
fn update_dimensions(&mut self, to: usize)
{
if let Self::Loud(this) = self {
this.update_dimensions(to)
}
}
}
impl<T> ProgressBar for MaybeSilent<T>
where T: ProgressBar
{
fn set_progress(&mut self, value: f64)
{
if let Self::Loud(this) = self {
this.set_progress(value)
}
}
fn get_progress(&self) -> f64
{
if let Self::Loud(this) = self {
this.get_progress()
} else {
0.0
}
}
}
impl<T> Spinner for MaybeSilent<T>
where T: Spinner
{
fn bump(&mut self)
{
if let Self::Loud(this) = self {
this.bump()
}
}
}
/// A trait for creating a progress bar or spinner with a title.
impl<T> WithTitle for MaybeSilent<T>
where T: WithTitle
{
#[inline]
fn add_title(&mut self, string: impl AsRef<str>) {
if let Self::Loud(this) = self {
this.add_title(string);
}
}
#[inline]
fn with_title(self, string: impl AsRef<str>) -> Self
{
match self {
Self::Loud(l) => Self::Loud(T::with_title(l, string)),
n => n,
}
}
#[inline]
fn update(&mut self)
{
if let Self::Loud(this) = self {
this.update()
}
}
#[inline]
fn complete(self)
{
if let Self::Loud(this) = self {
this.complete()
}
}
}
impl<T> From<Option<T>> for MaybeSilent<T>
{
#[inline] fn from(from: Option<T>) -> Self
{
match from {
Some(from) => Self::Loud(from),
None => Self::Silent,
}
}
}
impl<T> From<MaybeSilent<T>> for Option<T>
{
fn from(from: MaybeSilent<T>) -> Self
{
match from {
MaybeSilent::Loud(loud) => Some(loud),
_ => None,
}
}
}
/// Return a `MaybeSilent` that is always silent
#[cfg(nightly)]
pub const fn always() -> MaybeSilent<!>
{
MaybeSilent::Silent
}
/// Return a `MaybeSilent` that is always silent
#[cfg(not(nightly))]
pub const fn always() -> MaybeSilent<Silent>
{
MaybeSilent::Silent
}
impl<T> MaybeSilent<T>
{
/// Is this the not silent variant?
#[inline] pub fn is_loud(&self) -> bool
{
!self.is_silent()
}
/// Is this the silent variant?
#[inline] pub fn is_silent(&self) -> bool
{
if let Self::Silent = self {
true
} else {
false
}
}
/// Create a new `MaybeSilent` with a value.
pub const fn new_some(value: T) -> Self
{
Self::Loud(value)
}
/// Create a new `MaybeSilent` with a potential value
#[inline] pub fn new<U>(from: U) -> Self
where U: Into<Option<T>>
{
match from.into() {
Some(x) => Self::Loud(x),
_ => Self::Silent,
}
}
/// Get a reference to the inner type if possible
pub fn as_ref(&self) -> Option<&T>
{
match self {
Self::Loud(loud) => Some(loud),
_ => None
}
}
/// Get a mutable reference to the inner type if possible
pub fn as_mut(&mut self) -> Option<&mut T>
{
match self {
Self::Loud(loud) => Some(loud),
_ => None
}
}
/// Get a dynamic mutable reference to the internal value if it is `Display`.
pub fn as_display_mut(&mut self) -> Option<&mut (dyn Display + 'static)>
where T: Display + 'static
{
match self {
Self::Loud(loud) => Some(loud),
_ => None
}
}
/// Consume this instance and return the inner value if possible
#[inline] pub fn into_inner(self) -> Option<T>
{
self.into()
}
/// Consume this instance and return silent if it had no value
#[inline] pub fn into_silent(self) -> Option<Silent>
{
match self {
Self::Silent => Some(Silent),
_ => None
}
}
/// Get a dynamic mutable reference to the internal value if it is `ProgressBar`
pub fn as_bar_mut(&mut self) -> Option<&mut (dyn ProgressBar + 'static)>
where T: ProgressBar + 'static
{
match self {
Self::Loud(loud) => Some(loud),
_ => None
}
}
/// Get a dynamic mutable reference to the internal value if it is `Spinner`.
pub fn as_spinner_mut(&mut self) -> Option<&mut (dyn Spinner + 'static)>
where T: Spinner + 'static
{
match self {
Self::Loud(loud) => Some(loud),
_ => None
}
}
/// Get a dynamic reference to the internal value if it is `Display`.
pub fn as_display(&self) -> Option<&(dyn Display + 'static)>
where T: Display + 'static
{
match self {
Self::Loud(loud) => Some(loud),
_ => None
}
}
/// Get a dynamic reference to the internal value if it is `ProgressBar`
pub fn as_bar(&self) -> Option<&(dyn ProgressBar + 'static)>
where T: ProgressBar + 'static
{
match self {
Self::Loud(loud) => Some(loud),
_ => None
}
}
/// Get a dynamic reference to the internal value if it is `Spinner`.
pub fn as_spinner(&self) -> Option<&(dyn Spinner + 'static)>
where T: Spinner + 'static
{
match self {
Self::Loud(loud) => Some(loud),
_ => None
}
}
}