|
|
@ -1,14 +1,25 @@
|
|
|
|
|
|
|
|
#include <stdio.h>
|
|
|
|
#include <stdlib.h>
|
|
|
|
#include <stdlib.h>
|
|
|
|
|
|
|
|
#include <string.h>
|
|
|
|
|
|
|
|
|
|
|
|
#include <panic.h>
|
|
|
|
#include <panic.h>
|
|
|
|
#include <attrs.h>
|
|
|
|
#include <attrs.h>
|
|
|
|
|
|
|
|
|
|
|
|
const char* const input[] = {
|
|
|
|
const char* const input[] = {
|
|
|
|
|
|
|
|
#ifdef TEST
|
|
|
|
|
|
|
|
#include "input-test.h"
|
|
|
|
|
|
|
|
#else
|
|
|
|
#include "input.h"
|
|
|
|
#include "input.h"
|
|
|
|
|
|
|
|
#endif
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
// input_sz //
|
|
|
|
// input_sz //
|
|
|
|
|
|
|
|
#ifdef TEST
|
|
|
|
|
|
|
|
#include "input-test-sz.h"
|
|
|
|
|
|
|
|
#else
|
|
|
|
#include "input-sz.h"
|
|
|
|
#include "input-sz.h"
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
#define INPUT_WIDTH (input_sz-1)
|
|
|
|
#define INPUT_WIDTH (input_sz-1)
|
|
|
|
#define INPUT_HEIGHT (sizeof(input)/sizeof(char*))
|
|
|
|
#define INPUT_HEIGHT (sizeof(input)/sizeof(char*))
|
|
|
|
|
|
|
|
|
|
|
@ -57,13 +68,100 @@ static inline void gol_set(gol_t* restrict gol, int x,int y, enum gol_state st)
|
|
|
|
gol->arena[GOL_INDEX(x,y)] = st;
|
|
|
|
gol->arena[GOL_INDEX(x,y)] = st;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
static inline int count_states(const enum gol_state* state, enum gol_state s, size_t n)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
register int j=0;
|
|
|
|
|
|
|
|
for(register size_t i=0;i<n;i++)
|
|
|
|
|
|
|
|
j+= (state[i] == s);
|
|
|
|
|
|
|
|
return j;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
static inline int gol_count(const gol_t* gol, enum gol_state s)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
return count_states(gol->arena, s, INPUT_WIDTH*INPUT_HEIGHT);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
static inline void neighbours(const gol_t* gol, int x, int y, enum gol_state out[restrict 8])
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
out[0] = gol_index(gol, x-1, y-1);
|
|
|
|
|
|
|
|
out[1] = gol_index(gol, x, y-1);
|
|
|
|
|
|
|
|
out[2] = gol_index(gol, x+1, y-1);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
out[3] = gol_index(gol, x-1, y);
|
|
|
|
|
|
|
|
//out[4] = gol_index(gol, x, y);
|
|
|
|
|
|
|
|
out[4] = gol_index(gol, x+1, y);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
out[5] = gol_index(gol, x-1, y+1);
|
|
|
|
|
|
|
|
out[6] = gol_index(gol, x, y+1);
|
|
|
|
|
|
|
|
out[7] = gol_index(gol, x+1, y+1);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
static void simulate_ip(const gol_t* source, gol_t* restrict dest)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
for(size_t h=0;h<INPUT_HEIGHT;h++)
|
|
|
|
|
|
|
|
for(size_t w=0;w<INPUT_WIDTH;w++) {
|
|
|
|
|
|
|
|
enum gol_state next = gol_index(source, w, h);
|
|
|
|
|
|
|
|
enum gol_state n[8];
|
|
|
|
|
|
|
|
neighbours(source, w, h, n);
|
|
|
|
|
|
|
|
switch(next) {
|
|
|
|
|
|
|
|
case STATE_EMPTY:
|
|
|
|
|
|
|
|
if(count_states(n, STATE_OCCU, 8)==0) next = STATE_OCCU;
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
case STATE_OCCU:
|
|
|
|
|
|
|
|
if(count_states(n, STATE_OCCU, 8)>=4) next = STATE_EMPTY;
|
|
|
|
|
|
|
|
default: break;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
gol_set(dest, w, h, next);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
static inline int gol_eq(const gol_t* g1, const gol_t* g2)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
return memcmp(g1->arena, g2->arena, sizeof(g1->arena))==0;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
gol_t simulate_once(const gol_t* source)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
gol_t out = *source;
|
|
|
|
|
|
|
|
simulate_ip(source, &out);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
return out;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#ifdef DEBUG
|
|
|
|
|
|
|
|
static void print_arena(const gol_t* gol)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
for(size_t h=0;h<INPUT_HEIGHT;h++) {
|
|
|
|
|
|
|
|
for(size_t w=0;w<INPUT_WIDTH;w++) fputc((char)gol_index(gol, w, h), stderr);
|
|
|
|
|
|
|
|
fputc('\n', stderr);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
int main()
|
|
|
|
int main()
|
|
|
|
{
|
|
|
|
{
|
|
|
|
gol_t* arena = box(gol_t);
|
|
|
|
gol_t* arena = box(gol_t);
|
|
|
|
*arena = generate_arena();
|
|
|
|
*arena = generate_arena();
|
|
|
|
|
|
|
|
|
|
|
|
printf("%lu\n", sizeof(arena));
|
|
|
|
#ifdef DEBUG
|
|
|
|
|
|
|
|
printf("First: \n");
|
|
|
|
|
|
|
|
print_arena(arena);
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
gol_t tmp;
|
|
|
|
|
|
|
|
while(1)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
tmp = simulate_once(arena);
|
|
|
|
|
|
|
|
#ifdef DEBUG
|
|
|
|
|
|
|
|
printf("Next: \n");
|
|
|
|
|
|
|
|
print_arena(&tmp);
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
if(gol_eq(&tmp, arena))
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
printf("%d\n", gol_count(&tmp, STATE_OCCU));
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
*arena = tmp;
|
|
|
|
|
|
|
|
}
|
|
|
|
free(arena);
|
|
|
|
free(arena);
|
|
|
|
return 0;
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|