Pre-emptively bumped version to `2.0.0`. rematch compiles and links correctly. repatch also links to rematch correctly. Documented manifest: We don"t want LTO to be off, and we don"t want more than 1 codegen unit: The project is now split over multiple crates so cross-crate optimisation is needed or there may be a performance regression in rematch. Fortune for rematch's current commit: Future curse − 末凶repatch
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#![allow(dead_code)]
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#![allow(dead_code)]
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mod re;
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use rematch::*;
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mod text;
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fn main() -> Result<(), Box<dyn std::error::Error>>
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fn main() -> Result<(), Box<dyn std::error::Error>>
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{
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{
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use rematch::*;
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fn main()
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{
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println!("Hello world!");
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}
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#![allow(dead_code)]
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pub mod re;
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pub mod text;
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