Moved source structure into subdirectory. Fortune for rematch's current commit: Middle blessing − 中吉repatch
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use rematch::*;
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fn main()
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{
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println!("Hello world!");
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}
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use rematch::*;
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pub mod op;
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fn main()
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{
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println!("Hello world!");
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}
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//! Operations traits and definitions
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use super::*;
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use std::marker::{
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Send, Sync,
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};
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use std::io;
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use std::borrow::Cow;
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use std::any::Any;
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/// Format of an operation.
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/// References the input string for fields, which need to be extracted.
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///
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/// Follows the convention `<opcode><sep><find><sep><replace><sep><flags>`.
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#[derive(Debug, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
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pub struct Format<'a>
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{
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// TODO: `_line` fields represent an array of char opcode/flags. There should be methods to handle these outside of the actual slice
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opcode_line: &'a str,
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pub seperator: char,
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pub find: &'a str,
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pub replace: &'a str,
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flags_line: &'a str,
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}
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/// An `OperationSource` defines and handles an operation on a specific `Format`.
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///
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/// The source should produce an `Operation` that handles the `input` format the source it is given.
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/// Setup can include things like compiling the regex, preparing the replacement pattern from the `replace` string in the `Format`, etc.
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pub trait OperationSource
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{
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const OPCODE: Option<char>;
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type Error: std::error::Error;
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type Operation: Operation;
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/// Test `Format` to see if operation matches.
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///
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/// This method should check that the opcode(s) and provided by the user are for this operation, and return `Ok(true)` if they are, `Ok(false)` if not. If it/they is/are intended for this operation but are invalid, an error can be returned to the user.
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///
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/// This methoud should not validate flags of perform any other validation of `input`. That should be handled by `create_operation()`, as an error returned from this function will still attempt to look for other operations that may be valid.
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///
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/// This happens after `OPCODE` is checked, if there is a predefined opcode.
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/// If not, then this is always called.
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fn visit_operation(&self, input: &Format<'_>) -> Result<bool, Self::Error>;
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/// Create an operation of this type for this specific `Format`.
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///
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/// The source should handle any setup of the returned operation before the operation is given any input to match/replace on.
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/// If the format is invalid for this defined operation, an error can be returned to the user.
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///
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/// This method will be called only after `visit_operation` returns `Ok(true)`. The opcode can be assumed to be correct (as long as `visit_operation()` is correct).
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/// This method should validate flags and the input/output format before returning `Ok(...)`.
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/// An error returned from this function will terminate the program with an error code, as this operation has already been validated as the one the user selected in `visit_operation()`.
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// TODO: Should this be mutable?
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fn create_operation(&mut self, input: Format<'_>) -> Result<Self::Operation, Self::Error>;
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}
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/// An operation produced from an `OperationSource` for that source's opcode and the input `Format` the source was given to create this.
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///
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/// An operation handles the actual find/replace work in the input stream(s) and producing the output stream(s).
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/// It is instantiated and set up for the find and replace strings provided by the user by its corresponding `OperationSource`.
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/// An operation should not handle those things itself, it should begin with a state set up for working on the stream(s).
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///
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/// Objects of this trait are used via dynamic dispatch through the wrapper trait `OperationDyn` and should have a `'static` lifetime. They should also be `Send` and `Sync`.
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pub trait Operation: Send + Sync
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{
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/// Define a downcastable type that can be used to hold mutable state between processing of streams in sequence of the *same input*.
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/// This is optional, if state is not needed between split input streams you can set this to the type `NoState`.
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///
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/// The type must be `Send`, as it is possible for the operation instance to be moved between threads between sequential runs.
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/// The state is only reused for input streams from the same input. As processing unrelated streams (different inputs) can happen concurrently, each new input has a new state object created for it (see `create_state_for()`.)
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type State: Any + Send + 'static;
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/// Create a state for this input stream.
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///
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/// Since `process_stream()` can be called concurrently, it does not have a mutable receiver for `self`.
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/// To store state that may need to be mutated between input streams of the same input (called sequentially with the same state), you can define a downcastable type for your state and construct it here before the first (and usually only) stream of this input is sent to `process_stream()`.
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///
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/// By default, there is no state.
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#[inline] fn create_state_for<T: io::Read>(&mut self, _stream: T) -> Option<Self::State>
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{
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None
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}
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/// This function is responsible for processing a whole input -> output pipeline. It may be ran concurrently.
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///
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/// In this function, you should do tokenise the input as needed (usually according to `flags` and the needs of the operation itself), and then pass it down to `process_line()`, the output of which should then be written to `output`.
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//TODO: Should we handle multiple streams in the function itself or have the program call the function for each stream?
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// Should this be `&mut self`? It would prevent us from calling it concurrently on mutable streams (as objects of this trait must be `Sync`.)
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// Should we even be working on streams at all? Or should this trait be working on already-split input? I don't think it should.
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fn process_stream<I: io::Read, O: io::Write>(&self, state: Option<&mut Self::State>, input: I, output: O) -> io::Result<()>;
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/// Process a single line of input.
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/// This should be called from `process_stream()` when it has extracted a single span of text to match against.
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/// This function should do the find+replace work.
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///
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/// This function may be called from outside the operation's own `process_stream()` (for single line inputs.)
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fn process_line<'a, T: ?Sized + AsRef<str> + 'a>(&self, state: Option<&mut Self::State>, line: &'a T) -> Cow<'a, str>;
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}
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/// Default type for your `Operation::State` when the operation takes no state.
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#[derive(Debug)]
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pub enum NoState{}
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/// Boxed state for an `Operation`.
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pub(crate) type BoxState = Box<dyn Any + Send + 'static>;
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/// Mutable reference for `BoxState` or as a dynamic reference to any `Operation::State`.
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pub(crate) type StateRef<'a> = &'a mut (dyn Any + Send + 'static);
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/// Dynamic dispatch wrapper trait over `Operation`.
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///
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/// This is a convenience wrapper that is auto-implemented to allow `Operation` to use generics.
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pub trait OperationDyn: Send + Sync
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{
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fn create_state_for_dyn(&mut self, _stream: &mut dyn io::Read) -> Option<BoxState>;
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fn process_stream_dyn(&self, state: Option<StateRef<'_>>, input: &mut dyn io::Read, output: &mut dyn io::Write) -> io::Result<()>;
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fn process_line_dyn<'a>(&self, state: Option<StateRef<'_>>, line: &'a str) -> Cow<'a, str>;
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}
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impl<Op: ?Sized> OperationDyn for Op
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where Op: Operation + Send + Sync
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{
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#[inline(always)] fn create_state_for_dyn(&mut self, stream: &mut dyn io::Read) -> Option<BoxState> {
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self.create_state_for(stream).map(|x| -> BoxState {Box::new(x)})
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}
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#[inline(always)] fn process_stream_dyn(&self, state: Option<StateRef<'_>>, input: &mut dyn io::Read, output: &mut dyn io::Write) -> io::Result<()> {
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self.process_stream(state.map(|m| m.downcast_mut()).flatten(), input, output)
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}
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#[inline(always)] fn process_line_dyn<'a>(&self, state: Option<StateRef<'_>>, line: &'a str) -> Cow<'a, str> {
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self.process_line(state.map(|m| m.downcast_mut()).flatten(), line)
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}
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}
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fn _assert_obj_safe(_: &(dyn OperationDyn + Send + Sync + 'static), _: BoxOperation<'static>){}
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/// A boxed operation. Operations are generated dynamically and so are dispatched on dynamically.
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pub type BoxOperation<'bx> = Box<dyn OperationDyn + Send + Sync + 'bx>;
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