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shuffle3/include/shuffle.hpp

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#pragma once
#include <rng.h>
#include <reinterpret.h>
#include <algorithm>
#include <iostream>
#include <fsvec.hpp>
#include <shuffle3.h>
namespace rng {
template<typename T, typename R>
inline void shuffle(R& rng, span<T> span)
{
if(!span.size()) return;
std::cout << " -> shuffling " << span.size() << " objects...";
for(std::size_t i=span.size()-1;i>0;i--)
{
auto j = rng.next_long(i);
std::swap(span[i], span[j]);
}
std::cout << " OK" << std::endl;
}
template<typename T, typename R>
inline void unshuffle(R& rng, span<T> span)
{
if(!span.size()) return;
#ifdef _FS_SPILL_BUFFER
file_vector<std::size_t> rng_values(span.size());
#else
std::vector<std::size_t> rng_values(span.size());
#endif
std::cout << " -> unshuffling " << span.size() << " objects...";
for(std::size_t i=span.size()-1;i>0;i--)
rng_values.push_back(rng.next_long(i));
for(std::size_t i=1;i<span.size();i++) {
std::swap(span[i], span[rng_values.back()]);
rng_values.pop_back();
}
std::cout << " OK" << std::endl;
}
}