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shuffle3/include/shuffle.hpp

64 lines
1.6 KiB

#pragma once
#include <rng.h>
#include <reinterpret.h>
#include <algorithm>
#include <iostream>
#include <fsvec.hpp>
#include <shuffle3.h>
namespace rng {
template<typename T, typename R>
inline void shuffle(R& rng, span<T> span)
{
if(!span.size()) return;
std::cout << " -> shuffling " << span.size() << " objects...";
for(std::size_t i=span.size()-1;i>0;i--)
{
auto j = rng.next_long(i);
std::swap(span[i], span[j]);
}
std::cout << " OK" << std::endl;
}
namespace {
extern "C" int _can_allocate(std::size_t bytes);
template<typename T>
inline bool can_allocate(std::size_t len)
{
return !!_can_allocate(len*sizeof(T));
}
}
template<typename T, typename R>
inline void unshuffle(R& rng, span<T> span)
{
if(!span.size()) return;
#if defined(_FS_SPILL_BUFFER) && _FS_SPILL_BUFFER == DYN
dynamic_spill_vector<std::size_t> rng_values =
can_allocate<std::size_t>(span.size()) //Is there any way we can not waste this malloc() when it's valid?
? dynamic_spill_vector<std::size_t> (span.size())
: dynamic_spill_vector<std::size_t> (FSV_DEFAULT_SPILL_AT);
#elif defined(_FS_SPILL_BUFFER)
fixed_spill_vector<std::size_t> rng_values;
#else
std::vector<std::size_t> rng_values;
rng_values.reserve(span.size());
#endif
std::cout << " -> unshuffling " << span.size() << " objects...";
for(std::size_t i=span.size()-1;i>0;i--)
rng_values.push_back(rng.next_long(i));
for(std::size_t i=1;i<span.size();i++) {
std::swap(span[i], span[rng_values.back()]);
rng_values.pop_back();
}
std::cout << " OK" << std::endl;
}
}