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shuffle3/lean/include/rng/frng.hpp

63 lines
1.5 KiB

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#include "impl.hpp"
#include <cmath>
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namespace rng
{
struct frng : public RNG
{
template<std::size_t N>
static constexpr inline double dot(const std::array<double, N>& v, const std::array<double, N>& u)
{
double res=0;
for(std::size_t i=0;i<N;i++)
{
res += v[i] * u[i];
}
return res;
}
static inline constexpr double fract(double x)
{
return x - floor(x);
}
static inline constexpr double sample_double(const std::array<double, 2>& state)
{
const constexpr std::array<double, 2> vec2 = { 12.9898, 78.223 };
return fract(sin(dot(state, vec2)) * 43758.5453);
}
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inline constexpr frng(double s1, double s2) : state({s1, s2}){}
inline constexpr frng(const std::array<double, 2>& ar) : state(ar){}
inline constexpr frng(std::array<double, 2>&& ar) : state(ar){}
inline constexpr frng(const double (&ar)[2]) : state({ar[0], ar[1]}) {}
inline constexpr double next_double() override { return sample(); }
inline constexpr float next_float() override { return (float)sample(); }
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protected:
inline constexpr double sample() override
{
double res = sample_double(state);
update_state(state, res);
return res;
}
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private:
std::array<double, 2> state;
static inline constexpr void update_state(std::array<double, 2>& state, double r)
{
float v1 = (float)state[0];
float v2 = (float)state[1];
std::array<double, 2> nvec = {
r,
(double)v2,
};
state[0] = sample_double(nvec);
nvec[1] = (double)v1;
state[1] = sample_double(nvec);
}
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};
}